Hammer Tutorial (1): Getting Started/Your First Brush
All hail the first episode! In this tutorial, I explain how to download the Source SDK, make an error message that doesn't go away, launch Hammer, and create your first brush.
Showing posts with label steam. Show all posts
Showing posts with label steam. Show all posts
Monday, October 11, 2010
Tuesday, September 21, 2010
Getting Started
A while ago, back in 2009, I saw a trailer on YouTube for this new videogame, "Portal", made by some developer that I hadn't heard of before, ValvE. It was an interesting game - full of brain-teasing physics fun, sentry guns that apparently didn't like being knocked over, and a talking computer. Oh yes, and a pit of fire. I eventually convinced my parents to buy it - $20 was a small amount for such an obviously brain-building game, right? Skip forward to now: I'm making maps for Portal, and soon, ValvE games in general. It's a lot of fun: something about hitting "Compile" after an especially long stretch of map-building is especially fun. And come on- you're making things that wouldn't be thought feasible 10 years ago.
So you want to get started? Here's a list of things that you should do:
You're all set!
So you want to get started? Here's a list of things that you should do:
- GET PORTAL. It's a ridiculously fun game, and it has infinite replayability, as there are tons of maps out there that are free to download. Plus, it's pretty cheap right now. ($9.99 if I remember correctly)
- Bonus points for Half-Life 2 Episode 2, however, it is not required.
- Under "Tools" in Steam (you bought Portal through Steam, right?) download Source SDK. It's offered at the price of $0 and it comes with Hammer, Model Viewer, and Face Poser.
You're all set!
Labels:
getting,
half-life,
half-life 2,
hl2,
maps,
portal,
sdk,
source,
started,
steam,
tools,
valve
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